#include "StdAfx.h"


Actor::Actor(ActorDesc &desc):Base(desc)
{
	Pos=desc.Pos;
	Rot=desc.Rot;
	Scale=desc.Scale;
}
Actor::~Actor(void)
{
}
Vec3 Actor::GetPos()
{
	return Pos;
}
Quat Actor::GetRot()
{
	Quat q=Rot;
	return q;
}
NxActor* Actor::GetPhysics()
{
	return physics;
}
void Actor::Update(double dt)
{
	quat=(Quat)Rot;
}
void Actor::React(sptr<Actor>)
{
}
